Developed for middle school to university students, the VEX EDR materials provide an engaging robotics solution that teaches your group key skills such as problem solving, communicating, product documentation, and teamwork. VRC teams comprise students in middle school to high school; VEXU teams are for university students.
Using either the VEX ARM® Cortex®-based Microcontroller or V5 Robot Brain, develop projects from ping-pong ball launcher to sumo-bots to full-scale competition robots. Below is a comprehensive list of all VEX Robotics Competitions that Coast 2 Coast personnel have been involved in. |
All VEX Robotics Competition matches are played on a 12’x12’ field with two alliances - one red and one blue - with two teams per Alliance. VRC teams, middle school and high school, compete in 2 minute matches consisting of a 15 second Autonomous Period and a 1 minute 45 seconds Driver Controlled Period. VEXU teams also have two alliances per match - one red and one blue - with a single university team on the alliance. VEXU matches have a 45 second Autonomous period and 1 minute 15 seconds Driver Controlled period, and can have either 1 or 2 robots on the Alliance depending on the season. In addition to competition matches, teams can also participate in Programming or Driver Skills Matches which are 1 minute matches where a single team attempts to score as many points as possible.
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The goals of this year's challenge are Scoring Caps, Toggling flags, and Parking on Platforms. There are 8 Caps, 6 Posts, 9 Flags, 20 Balls, 2 Alliance Platforms, and 1 Center Platform.
Caps can be Low Scored on the field tiles or High Scored on Posts. Flags can be Toggled to red or blue, with Low and High Flags having different point values. Alliance Platforms can be used for Parking by Robots of the same color Alliance as the Platform and the Center Platform can be used by Robots from either Alliance for Center Parking. An additional bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period. |
The goals of this year's challenge are Stacking Cones, Scoring Mobile Goals, and Parking. There are 80 Cones, 4 Red Mobile Goals, 4 Blue Mobile Goals, and 4 Scoring Zones per Alliance: 1) Stationary Goal, 2) 5-point Zone, 3) 10-point Zone, 4) 20-point Zone, and 5) Parking Zone.
Cones can be stacked on the Stationary Goal or on Mobile Goals. Mobile Goals can be scored in the 5-, 10-, and 20-point Zones with or without Stacked Cones. Alliance tiles can be used for Parking. An additional bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period. |
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The goals of this year's challenge are Scoring Stars and Cubes and Hanging. There are 24 Stars and 4 Cubes. They can be scored in the Near Zone or Far Zone. Robots that are hanging are considered High or Low Elevated.
An additional bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period. |
The goals of this year's challenge are Scoring Balls and Elevating an Alliance Robot. There are 94 Balls and 10 Bonus Balls. Balls can be scored in the Low Goal or High Goal. Robots that are elevated by their Alliance partner at the end of the match are considered High or Low Elevated.
An additional bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period. |
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The goals of this game are to Score the colored Cubes and Building the Skyrise Sections also earn points. There are 44 Cubes - 22 Red and 22 Blue - and 14 Skyrise Sections. Cubes and Skyrise Sections begin in designated locations on the field. Cubes can be scored in Floor Goals, on Posts, or on the Alliance Skyrise. An alliance "owns" a post if a cube of their color is the topmost cube.
An additional bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period. |
The goals of this game are to Score the BuckyBalls or Large Balls and a Robot Hang. There are 20 BuckyBalls - 10 Red and 10 Blue - and 8 Large Balls - 4 of each color. Robots start on either side of the bump and attempt to get objects into the two scoring zones - the Middle and Goal Zones -
divided by a trough. BuckyBalls or Large Balls stashed in the Goal are also worth points. A Hanging Robot, with or without a Ball, are considered Low or High Hanging. An additional bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period. |
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The goals of this game are to Scoring Sacks and Bonus Sacks in your colored Floor Goals, Troughs and High Goal, and Parking. There are 98 Sacks and 4 Bonus Sacks. There are 4 Floor goals - 2 per Alliance, 4 Troughs - 2 per Alliance, and 2 High Goals - 1 per Alliance. Teams with the most Sacks in the designated scoring areas and the most robots parked at the end of the match win.
An additional bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period. |
The goals of this game are to place Scoring Objects in the various goals. There are 13 Goals, of varying heights, in which teams can Score Balls (18 total) or Barrels (26 total). Bonus Points are earned for having the lowest Ball or Barrel in a Circular Goal. Scored Doubler or Negation Barrels (2 each) double or negate the entire Goal. The field is divided into sections by two 6’ long PVC Gates that teams can lift during the Match.
An additional bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period. |
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The goals of this game are to Score the colored Cubes and Building the Skyrise Sections also earn points. There are 44 Cubes - 22 Red and 22 Blue - and 14 Skyrise Sections. Cubes and Skyrise Sections begin in designated locations on the field. Cubes can be scored in Floor Goals, on Posts, or on the Alliance Skyrise. An alliance "owns" a post if a cube of their color is the topmost cube.
An additional bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period. |
The goals of VEX Clean Sweep The object of the game is to attain a higher score than your opponent's alliance by moving as many balls as possible onto their side of the field and by "locking up" small balls in the triangular goals. There are
An additional bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period. **The Autonomous and Driver Controlled Periods were longer in this challenge. |
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Unit #B1, Bayside, NY 11361 |